// Tom's xAnim Exporter
// Version: 1.0
// Site: www.tom-bmx.com
// Contact: see site
// Copyright: Tom Crowey 2012
//
// Do not distribute this program via any other means than links to my site.




// -------------------- Step 1 --------------------

Copy the included scripts folder into:


"My Docs\Maya\" (the folder not the contents)


// -------------------- Step 2 --------------------

Update your usersetup.mel located in:

"My Docs\maya\--your_maya_version--\scripts"

add the code provided in: 'usersetup_code.mel'


// -------------------- Step 3 --------------------

Select the plugin that works with your version of maya.

Then copy it into the plugins folder of maya which is found in.


32bit: Program files (x86)/AutoDesk/Maya_version/bin

64bit: Program files/AutoDesk/Maya_version/bin

// -------------------- Step 3 --------------------

Load the plugin via the plugin manger inside maya.


"Window >>---> Settings/Prefrences >>---> Plugn manger"

// -------------------- Step 4 --------------------

Have fun.

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FAQ: 

Q: Why are my models sideways ?
A: Cod Models use z-axis up, so if your models are sideways change your view type to z-axis. "Window >>---> Settings/Prefrences >>---> Prefrences >>---> Settings >>---> World Coord System "

Q: Why dose the 'COD xAnim' file type not appear in import options?
A: Check the plugin is loaded, it will not appear unless loaded correct.

Q: The Menu dose not appear on the tool bar for joining weapon rigs?
A: make sure you have added the included cmd's you your usersetup.mel this is what runs the mel.

Q: How do I bind 2 seprate models in same scene?
A: Currently you will have to bind them seprately save then import the binded model (updates for XmodelUtils will remove this problem)

Have any more questions ?
Send me a msg via my contact page on my site, I'm busy but will do my best to help.
