============ Lime Super GDT Cache system ============

This folder contains cache files for the GDT system. 


The files contain entries that are crash safe, meaning if the program crashes while still exporting, the cache file will not be corrupted.


The SuperGDt is then created from these files to ensure a fully valid, error free GDT, While still remaining duplicate entry free.



============ In what situation would you want to delete the cache files ? ============

The cache files store previous exported entries meaning if you re export a model and it already resides in cache that data is used.

If you wanted to have the GDT info updated you will have to remove the relevant cache file.



============ What is Util\CreateGDT.exe ? ============

CreateGDT.exe is utility program that will Create the SuperGDT via loading the cache files ignoring any corrupt entires.

The program uses the following arguments and can be run manually if you so wish:



enum GDTGame
{
	GDT_GAME_BO1 = 1,
	GDT_GAME_BO2 = 2, // added for clarity
	GDT_GAME_MW2 = 3
};


CreateGDT.exe
	-Dir 		The directory that contains GDt cache files
	-DirOut		Output Directory ( Dose not need to exsist )
	-Game		A valid GDtGame Number ( 1,2,3 )
	-wait_for_lime  Waits untill Lime is no longer running before creating the GDT

Example:

CreateGDT.exe -Dir "C:\\gdt_cache\\" -DirOut "G:\\Cod5\\source_data\\Lime\\" -Game 1
